Uncategorized

The Great Merchant Strategy System
by posted Dec 10,2009

The Great Merchant is an online  virtual item trading game among businessmen and merchants.

Your character must be at least credit level 6 to participate in basic player-to-player trading. To start trading right-click on another player’s character and you will be able to trade items, money, mercenaries, and real-estate(production facilites).
Types of Trades

Items, money, mercenaries and production facilites can be traded through this window. Both parties must go through the 2 step approval process for the trade to be completed.

The trade window will allow you to see all stats and equipped items. Before completing a trade, make sure you go over all information to prevent against scams and fraud.

Trading can also take place at the stands at the Exchange.Stands may only be setup at the Exchange or Special Grounds. Characters must have at least a Credit Level of 20. Press Ctrl + Y to access your stand.

You can sell items and mercenaries at this stand. You may also type in other details and descriptions through this window. Right-clicking on a character that is selling items or mercenaries will open a separate window. Click on an item you want to purchase and then click in your character’s inventory and you will be able to purchase that item.

Pressing Shift will allow you to see detailed stats on the item you wish to purchase. If the item is a mercenary, clicking on the mercenary icon will show the level, abilities, and equipped items of that mercenary.
Players can easily make money by going into any production facility and playing a minigame to do work and receive wages. Players can also purchase a facility to produce items and sell to other characters for a profit.

01. Managing a Production Facility?
A Production Facility is a factory where a player can manufacture in game items and goods for sale to other characters. There are serveral different types of facilities such as, Farms, Ranches, Factories, Weaponries, and Armories.
02. How many can I have?
Character must have a certain credit level according to the requirements of the Production Facility. Only one Production Facility per character is allowed. To purchase a Farm you must be at have at least a credit level of 20 and require 200,000 Gold. For a Ranch, 16 credit level and 200,000 Gold. For a factory, 20 credit level and 400,000 Gold. Weaponry and Armory must have at least credit level of 30 and 500,000 Gold.

Once you meet these requirements and a Production Facility space is available you will be able to purchase a Production Facility. You will also be able to purchase a Production Facility directly from another player but you must have a credit level of 30 to do this transaction.
03. What is a Production Facility?
In order to make a particular item at the Production Facility you must construct a warehouse and have materials to make the particular item. Choose wisely because each item must be made in different buildings and with different materials.

Each Facility has 3 levels of construction, the building must be upgraded to the 3rd level in order to produce items. It is possible to lose the production facility if there is no production in a given amount of time. The production facility will reset and you will be no longer the owner if there is no work done in the facility for 190 days (game time) at the start of the new day [midnight], regardless of work amount left.

When there is 0 work left, or when there are no tools available for work, or when the factory wages are so low that no one will work in your factory, in any of these instances there is no work done in the factory for 190 game days, the factory will reset itself. Creating more work in the factory does not count as activity, you or someone else must go in the factory and play the minigame to account as work.

Please remember that only other players in the game can account for work so that your production facility will not reset itself. NPC character’s doing work or changing items produced will not count as work.

—————
Town Function
Production, trade, and investments take place in towns. This makes towns one of the important aspects of the game. The town’s work systems take place at the farm, factory, ranch, armory, weaponry. The Investment and trade system takes place at the bank, market, store, pharmacy, and city hall. You can also find activity at the tavern, training centers, clinics, and ports.
Types of buildings

01. City Hall
You may check the town’s population, visitor count, and information about town investing. You can join guilds and find out more information about your guild or other guilds.

02. Stores
Each town has at least one store. It can be a store, pharmacy, market or war depot.

03. Tavern
Each town has a tavern. You can pick up your cash items here.

04. Training Center
Located in each country. You can hire mercenaries here.

05. Officer’s Academy
Located in specific towns in each country, this place allows you to upgrade your mercenaries.

06. Monster Trainer
Located in each country. You can hire monsters here.

07. Bank
You may deposit, store and withdraw your money here.

08. Production Facility
There are 5 production facilities, farm, ranch, armory, weaponry, and factory.

09. Clinic
For a fee, you can heal and revive your character, mercenaries or monsters here.

10. Port
You may go here to ride on ships to take you from one place to another.

Town Investing
You may invest in any town even if it already has a guild.

However, your first investment must be within 2%-10% of the total funds already invested in the town. After the first investment you can make a deposit once a month(game month) of at most 10%. Using in game time, if you made an investment on Jan 1st, you may not make another investment until Feb 1st. This is to give enough time for the great investor enough time to retaliate. Also if your investment funds go under 1% of the total invested funds then your investment will disappear. A 70% tax will be levied if you pull out all of your investment from a town.

For example, if you invested 1 million gold then 700,000 gold will be paid to the town and you will receive 300,000 gold. Town will give dividends from the money that it has made from its buildings once a year. These funds will be divided and paid to the investors of the town according to % of ownership.

Great Investor
Funds that are invested in the town are all added together to determine the percentage of funds that are invested in the town. The player that has the most amount invested in the town will be come the town’s Great Investor. The Great Investor has the right to change the town’s introduction text and raise the town’s defenses and other responsibilities. The Great Investor can also be a boss or captain of a guild. The Great Investor changes over after one month of game time once he has the highest percentage of investments in a town.

————

01. Fighting system
Clicking on a monster in a field or dungeon will take you to a battle map. Similar to other strategy games, you may click on a character one-by-one or you may click and drag over the character(s) to select them all. You may also use grouping by pressing Ctrl + any number key.
02. May also use grouping by pressing Ctrl + any number key.
According to the mercenary or weapon you may acquire special skills such as: Power wave, Volcano, Thunderstrike and Venom.
03. Withdrawing from Battle
To leave in the middle of a battle press ESC and and click on ‘withdraw’. Keep in mind that withdraw from battle within the first 20 seconds you will lose experience(Current Level * 10).
04. Warnings
If you die in battle your character will lose experience points and 5% of the gold that it is carrying at the time of death. Also every battle your appetite bar will deplete. You will need to feed your character and mercenaries to keep their appetite bar full. Keep an eye on their HP and MP bars as well.

0 Comments on The Great Merchant Strategy System

Respond

Respond

Recent Comments
";